SkyGI::CheckBox Class Reference

Inheritance diagram for SkyGI::CheckBox:
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Collaboration diagram for SkyGI::CheckBox:
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List of all members.

Public Member Functions

 CheckBox (Window *pParent, const Point pPos, const String &pText, unsigned int nWindowLayoutFlags, int iCommandID=-1)
 CheckBox (Window *pParent, const Rect rFrame, const String &pText, unsigned int nWindowLayoutFlags, int iCommandID=-1)
virtual void MouseDown (const InputEvent &nInputEvent)
virtual void MouseUp (const InputEvent &nInputEvent)
virtual void MouseEnter (const InputEvent &nInputEvent)
virtual void MouseLeave (const InputEvent &nInputEvent)
virtual bool FocusLost ()
virtual void Paint (const Rect &rDirty)
virtual void Set (bool bValue, bool bNotify=false)
virtual bool Get ()
virtual Point GetSizeHint (enumSizeHint nSizeHint)
virtual void OnChanged (bool bSet)
virtual String GetText ()
virtual void SetText (const String &cString)

Public Attributes

signal1< bool > Changed

Detailed Description

Examples:

textview.cpp, and thread.cpp.


Constructor & Destructor Documentation

CheckBox::CheckBox ( Window pParent,
const Point  pPos,
const String pText,
unsigned int  nWindowLayoutFlags,
int  iCommandID = -1 
)

CheckBox::CheckBox ( Window pParent,
const Rect  rFrame,
const String pText,
unsigned int  nWindowLayoutFlags,
int  iCommandID = -1 
)


Member Function Documentation

void CheckBox::MouseDown ( const InputEvent nInputEvent  )  [virtual]

Mouse pressed

Description:
This function gets called when a mouse press occured inside this window.
Overload this member function to react on mouse presses.
Parameters:
nButton - MouseButton which was pressed
nMouseButtonMask - Mask showing which mouse buttons were pressed when the mouse press occured
nInputEvent - INPUT_EVENT_MOUSE_PRESS for a single and INPUTE_EVENT_MOUSE_DOUBLECLICK for a doubleclick

Reimplemented from SkyGI::Window.

void CheckBox::MouseUp ( const InputEvent nInputEvent  )  [virtual]

Mouse release

Description:
This function gets called when a mouse release occured inside this window.
Overload this member function to react on mouse releases.
Parameters:
nButton - MouseButton which was released
nMouseButtonMask - Mask showing which additional mouse buttons were pressed when the mouse release occured
nInputEvent - INPUT_EVENT_MOUSE_RELEASE

Reimplemented from SkyGI::Window.

void CheckBox::MouseEnter ( const InputEvent nInputEvent  )  [virtual]

Mouse enter

Description:
This function gets called when the mouse first enters the window.
Overload this member function to react on mouse enter events.
Parameters:
pPosEnter - Position the mouse cursor entered the window
nMouseButtonMask - Mask showing which mouse buttons were pressed when the mouse enter occured

Reimplemented from SkyGI::Window.

void CheckBox::MouseLeave ( const InputEvent nInputEvent  )  [virtual]

Mouse leave

Description:
This function gets called when the mouse leaves the window.
Overload this member function to react on mouse leave events.
Parameters:
pPosLeave - Position the mouse cursor leaved the window at
nMouseButtonMask - Mask showing which mouse buttons were pressed when the mouse leave occured

Reimplemented from SkyGI::Window.

bool CheckBox::FocusLost (  )  [virtual]

Reimplemented from SkyGI::Window.

void CheckBox::Paint ( const Rect rDirty  )  [virtual]

Paint window content

Description:
This function gets called whenever an area of the window has to be redrawn. Usually you should only draw from inside the Paint function. If you need to redraw a window (when lets say some content must be updated), simply call Invalidate() which will then (asynchronly) call this paint function.

Usually you should draw the background using Window::DrawBackground(rDirty) and the border with DrawBorder(rRect). This way the user has full control over the appearance of your window, meaning he can change the background and border style.
The window content area itself is defined by the border margin and the window margin. Every window may define a margin. If you draw content into this window always make sure to not draw into the margin area. Additionally, the border has a margin too. As the user has full control to select any border for your window make sure to user the current borders margin when drawing window content. the dra Window::Paint() just redraws the background using DrawBackground. Overload this member function to add custom dawing code
Overload this member function to add custom dawing code
Parameters:
rDirty - Dirty rectangular region which has to be redrawn. Prior entering this function the painters clip region is automatically set to this dirty region.
See also:
DrawBorder, DrawBackground, Border, GetBorder, GetBorder::Margin, GetMargin

Reimplemented from SkyGI::Window.

void CheckBox::Set ( bool  bValue,
bool  bNotify = false 
) [virtual]

bool CheckBox::Get (  )  [virtual]

Point CheckBox::GetSizeHint ( enumSizeHint  nSizeHint  )  [virtual]

Get size hint

Description:
Overload this member function for derived classes to inform the GUI about size hints for your widget.
SIZE_HINT_PREFERRED
Return the preferred size of the widget (may depend on the actual content)
SIZE_HINT_MINIMUM
Return the minimum size the widget needs to display a proper content
Note:
If you want to get the minimum or preferred size of a window always use GetMinimumSize or GetPreferredSize. Don't call GetSizeHint directly
See also:
GetPreferredSize, GetMinimumSize, SetMinimumSize

Reimplemented from SkyGI::Window.

void CheckBox::OnChanged ( bool  bSet  )  [virtual]

String CheckBox::GetText (  )  [virtual]

void CheckBox::SetText ( const String cString  )  [virtual]


Member Data Documentation

signal1<bool> SkyGI::CheckBox::Changed

Examples:
thread.cpp.


Generated on Thu Dec 13 18:14:16 2007 for SkyGI by  doxygen 1.5.1-p1