| _ThreadEntry(Thread *pThread, unsigned int uiFlags) | SkyGI::Thread | [static] |
| AllocKey() | SkyGI::Thread | [static] |
| ClearFlags(unsigned int uiFlags) | SkyGI::Thread | |
| fpEntryFunction | SkyGI::Thread | [protected] |
| GetFlags() | SkyGI::Thread | |
| GetKey(int iKey) | SkyGI::Thread | [static] |
| GetMessageQueue() | SkyGI::WindowThread | |
| GetPid() | SkyGI::Thread | |
| IsValid() | SkyGI::Thread | |
| Kill() | SkyGI::Thread | [virtual] |
| m | SkyGI::WindowThread | |
| Object() | SkyGI::Object | |
| ObjectName() | SkyGI::Object | [inline] |
| Run()=0 | SkyGI::Thread | [pure virtual] |
| SetFlags(unsigned int uiFlags) | SkyGI::Thread | |
| SetKey(int iKey, void *vpData) | SkyGI::Thread | [static] |
| SetObjectName(const char *pName) | SkyGI::Object | [inline] |
| Start(unsigned int uiCreateFlags=0) | SkyGI::Thread | [virtual] |
| Stop() | SkyGI::Thread | [virtual] |
| Thread(const String &szName) | SkyGI::Thread | |
| WaitFor() | SkyGI::Thread | [virtual] |
| WaitFor(int &iExitCode) | SkyGI::Thread | [virtual] |
| WindowThread(const String &szName) | SkyGI::WindowThread | |
| ~Thread() | SkyGI::Thread | [virtual] |
| ~WindowThread() | SkyGI::WindowThread |
1.5.1-p1